Galvanic Monkey
Hello! I’m Mohit, an aspiring Game Designer with a lifelong passion for art. From a young age, my love for creating has driven me to explore various artistic fields, including visual art, poetry, video editing, and video games. This diverse background fuels my creativity and enhances my game design skills.
As a Generalist, I bring a broad skill set to the table, with expertise in Level Design, Post-Processing, Lighting, Environmental Storytelling, Mood, Ambience, and Sound Design. My curiosity and dedication to learning across multiple disciplines allow me to craft immersive and engaging game experiences.
Self
This is a first-person horror game that focuses on the main character's psychosis and how the levels shift like a maze from another dimension.
As the only Game designer on the team, I contributed:
Tutorial design
Level Design
Lighting
Mood and Ambience
Sound design
Post-processing
Asset setting and environmental storytelling
This is a two-player coop Shootem-up rogue-like game for players to play locally. It features an endless mode to cater to power fantasy.
As the Project Lead, aside from Team management, I contributed:
Enemy types and Enemy Waves design
Power-up and card upgrade design
Game feel and player feedback Sfx/Vfx
Ui design for the cards
Madmancy
A small Solo prototype showcasing my Environmental Storytelling
Focus on Asset placement, particle effects and sound design to convey a story.
Blood Thorne Manor
A small horror demo showcasing 3D sound design and ominous atmosphere.
Contact: Mohit@GalvanicMonkey.com