Galvanic Monkey

Hello! I’m Mohit, an aspiring Game Designer with a lifelong passion for art. From a young age, my love for creating has driven me to explore various artistic fields, including visual art, poetry, video editing, and video games. This diverse background fuels my creativity and enhances my game design skills.

As a Generalist, I bring a broad skill set to the table, with expertise in Level Design, Post-Processing, Lighting, Environmental Storytelling, Mood, Ambience, and Sound Design. My curiosity and dedication to learning across multiple disciplines allow me to craft immersive and engaging game experiences.

Self

This is a first-person horror game that focuses on the main character's psychosis and how the levels shift like a maze from another dimension.

As the only Game designer on the team, I contributed:

This is a two-player coop Shootem-up rogue-like game for players to play locally. It features an endless mode to cater to power fantasy.

As the Project Lead, aside from Team management,  I contributed:

Madmancy

A small Solo prototype showcasing my Environmental Storytelling

Focus on Asset placement, particle effects and sound design to convey a story.

Blood Thorne Manor

A small horror demo showcasing 3D sound design and ominous atmosphere.